Some companions that previously were good (like the 3 Archons) are now next-to-useless, while other companions that previously were ignored are now in high demand - augments, energon and minstrel to name a few.Īs for gear, well. People may need to rework their characters, though, and as you said, there are some big changes. If anything, I would complain about the solo content being too easy - there is nothing that is even remotely a real challenge for a well-geared player who knows how to play his/her class. Combat is a bit more challenging, to me it actually is more enjoyable. Mod 16 punishes bad playing and you actually have to dodge and avoid attacks now. People were used to bad practices, "standing in the red" and relying on lifesteal to heal them up to 100% immediately - basically you were either at full health or one-shotted dead. They have now reverted much of that, and fixed other issues, so that problem is gone.Īs for removal of life steal, that's a good thing. not very intelligent way - OK, they made some design decisions that I consider outright stupid. The issue was that scaling was implemented in a, well.
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